AI Insights · Timothy · April 2022
Top 5 Baseball Games Performance in Mexico for Q1 2022
Discover the performance of the top 5 baseball games in Mexico during Q1 2022, with insights into weekly downloads, revenue, and active users.
Performance of Top 5 Baseball Games in Mexico for Q1 2022
In the first quarter of 2022, the top 5 baseball game applications in Mexico showed varied performance metrics in terms of weekly downloads, revenue, and active users. Here's a breakdown of how these games fared:
MLB 9 Innings 24
Weekly Revenue: This game from Com2uS Corp. saw a peak revenue of approximately $5.8K in the final week of March. However, the weekly revenue fluctuated significantly, starting the quarter at around $5.7K and dipping to as low as $1K.
Weekly Downloads: Downloads experienced a steady rise, starting at 2.7K in early January and reaching 4.2K by the end of March.
Weekly Active Users: The active user base remained relatively stable, ranging from 10K to 11K throughout the quarter.
BASEBALL 9
Weekly Revenue: Revenue for BASEBALL 9, published by playus soft, peaked at about $1.2K in early February. The revenue showed some fluctuations, ending the quarter at around $545.
Weekly Downloads: Downloads were consistently high, averaging around 18K to 21K weekly, with minor variations.
Weekly Active Users: This game maintained a strong active user base, averaging between 150K and 165K throughout the quarter.
MLB Perfect Inning 2022
Weekly Revenue: The revenue for this game, published by Com2uS USA, Inc., was relatively modest, peaking at about $852 in the final week of March.
Weekly Downloads: Downloads showed a slight increase towards the end of the quarter, starting at around 2K and ending at approximately 2.4K.
Weekly Active Users: The active user count was stable, ranging from 6.4K to 7.8K over the three months.
Homerun Clash
Weekly Revenue: Homerun Clash, from HAEGIN Co., Ltd., experienced moderate revenue, peaking at $733 in mid-January and ending the quarter at around $437.
Weekly Downloads: Downloads were relatively low but stable, averaging around 1K per week.
Weekly Active Users: Active users ranged from 5K to 6K, showing a minor decline towards the end of the quarter.
Baseball Clash: Real-time game
Weekly Revenue: This game from Miniclip.com had modest revenue, starting the quarter at $563 and peaking at $971 in early January.
Weekly Downloads: Downloads fluctuated, starting at 1.2K and dropping to around 500 in mid-March before ending the quarter at 595.
Weekly Active Users: Active users varied, starting at 5.7K and experiencing a decline to about 3.4K by the end of March.
For more detailed insights and data on mobile app performance, visit Sensor Tower.